Game Over
Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew.
Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew.
Mr. Bean is locked in a department store overnight having the time of his life.
Mr. Bean needs to learn to dance to impress his girlfriend Irma.
The airport personnel refuses to let Mr. Bean take a flight due to his passport having no photo.
Mr. Bean orders a takeaway pizza, but when it arrives, he feels let down by the size of it.
Mr. Bean wants to play inside the local play area, but he is not allowed to enter.
Mr. Bean and Irma are off for a day at the seaside.
The mystery driver of the Reliant Supervan becomes obsessed with revenge.
Mr. Bean is in the library to draw the family tree of kings.
When there's no milk for his tea and for Teddy, Mr. Bean goes to buy some.
Mr. Bean becomes a Scoutmaster for the day.
Fascinated by the super spy show, Mr. Bean decides to become a super spy himself. When he becomes suspicious of the Bruisers planning something, he starts to follow them. Later, he notices that the Bruisers are putting an old lady into a van.
Mr. Bean wants to read his book but gets interrupted by too much noise.
Every time Bean goes to collect the newspaper from the letterbox, it disappears.
Mr. Bean takes Teddy on holiday to the seaside.
Mr. Bean's bookcase collapses, so he buys a new one in the hardware store.
Irma is coming for dinner, but Mr. Bean has forgotten about it and so doesn't have anything to cook.
Mr. Bean tries to be romantic, but his idea of what that means is different to Irma's.
Mr. Bean has to deal with an unwanted house guest but the stubborn rat refuses to leave.
Mr. Bean is furious with the untidy state of the streets so he goes on a one-man mission to clean up the town.