
Margam Castle Part 1
Karl explores Margam's ground rooms, where shadows hide something sinister.

Karl explores Margam's ground rooms, where shadows hide something sinister.

Yvette and Most Haunted visit Todmorden's Unitarian Church as Fred Batt casts a bell tower spell.

Yvette and team investigate Liverpool's Slaughter House, an old pub named after Drury Lane abattoir.

Yvette, Karl, and team explore Leeds Abbey House Museum with Yvette's bulldog, Watson, in tow.

In Manchester's old Belgian consulate, team faces shadows, strange noises, and flying objects.

Most Haunted visits Middleton Hall, where Queen Elizabeth I stayed and a ghostly Grey Lady appears.

At Sandbach care home, Most Haunted faces danger as one member's trapped and another knocked down.

Most Haunted probes a Sandbach care home with dark figures, swinging lights, and ghostly children.

Stuart ventures alone upstairs, seeking the many restless spirits of Margam.

Karl explores Margam's ground rooms, where shadows hide something sinister.

Most Haunted continues at Croxteth Hall, where the team feels a chilling sense of being stalked.

At Croxteth Hall, an EVP message tells Yvette she's exhausted during Most Haunted's investigation.

Team explores Yorkshire manor coins appear mysteriously and one member is forced to leave.

In Manchester's old Belgian consulate, team faces shadows, strange noises, and flying objects.

Yvette Fielding's team faces a clever, unseen entity in a haunted house's dark basement.

Yvette Fielding's team explores a haunted mansion with violent poltergeist activity and rich history.

At Croxteth Hall, an EVP message tells Yvette she's exhausted during Most Haunted's investigation.

Team explores Yorkshire manor coins appear mysteriously and one member is forced to leave.

In Manchester's old Belgian consulate, team faces shadows, strange noises, and flying objects.

Yvette Fielding's team faces a clever, unseen entity in a haunted house's dark basement.