Dungeons & Dragons
The Realm is being destroyed by a horrible Demo-Dragon.
The Realm is being destroyed by a horrible Demo-Dragon.
The party finds a lovely cottage on Haruman's Hill—totally not creepy.
Three party members must deal with the powerful desires of Haruman's Hill.
Four new homeowners discover a prior tenant who won't leave.
Four heroes stand between the Dragon Queen and total ruin.
Chef Mike and Sujata are joined by Jonah Ray to make Pan-Fried Knucklehead Trout.
Flik, Asher, and Ulavina visit a romance author to dig deeper into the truth.
Hank, Sheila, Presto, Eric, and Diana are captured by Venger and thrown into a volcanic prison.
Dungeon Master is captured by an evil lord working for Venger.
The group encounters Sir John a seemingly fearless knight.
A terrifying creature called The Darkling has been kidnapping people for a thousand years.
The kids meet Lorn - an orphan boy with a magic talisman - and invite him to join the team.
Turad's demon queen reigns, but prophecy says only a stargazer's child can defeat her.
Four heroes are hired by a dignitary who sends them on a path to meeeting a wish-granting entity.
Four adventurers bent on revenge enter the mists of Barovia to confront Strahd von Zarovich.
The party endures one final battle in their search for the portal out of Avernus.
The party continues its merry, completely safe, boring drive to Haruman's Hill.
The tables are turned and the monsters are the heroes in this dungeon.
Four heroes are hired by a dignitary who sends them on a path to meeeting a wish-granting entity.
Chef Mike and Sujata are joined by Aparna Nancherla to make Quith-Pa and Halfling Iron Rations.