
JoJo's Bizarre Adventure
On a stormy night in Victorian England, a coach carrying an aristocratic family meets with disaster, forever changing the fate of its sole survivors, George and Jonathan Joestar.

On a stormy night in Victorian England, a coach carrying an aristocratic family meets with disaster, forever changing the fate of its sole survivors, George and Jonathan Joestar.

Months before meeting Giorno, Bucciarati and gang help a local florist chisel out the truth behind his daughter's apparent suicide. Mista is assigned to track down her lover, whose ties with destiny had unwittingly cast a light upon Bucciarati's fate.

Righteous actions born of truth shall never be destroyed. Piercing Golden Wind with the arrow, Giorno draws the final battle against Diavolo to a close. And Diavolo, robbed of the mercy of death, spirals violently into an “end” that never ends.

Solving the mystery of Requiem, Diavolo takes control of Trish's soul and steals the arrow. Attacks do nothing against Emperor Crimson's time leaps and Eulogy's predictions. But just as Diavolo is about to pierce his own Stand with the arrow...

Grotesque disfigurations begin to emerge from the soul-swapped bodies as Chariot Requiem's frenzy rages on. Bucciarati and crew need to take back the arrow, and fast. However, Giorno has a terrifying revelation, stopping everyone in their tracks.

Pierced by the arrow, Silver Chariot transforms into Chariot Requiem, its new power swapping the souls of all living creatures nearby. Realizing the dangers of the arrow in the wrong hands, Giorno and crew scramble to get ahold of it before Diavolo does.

Key to defeating the Boss in hand, Polnareff waits for Bucciarati and crew. But the one who appears before him first is none other than the Boss of the Passione himself, Diavolo. The tides may not be the only things shifting in the battle yet to come.

Giorno fights transmutation with transmutation as he weaponizes his own severed hand and imbues inanimate objects with life against Melone's baby Stand. Giorno and team now must learn that the road ahead to Santa Lucia train station is paved with ice.

Bucciarati and crew head to Venice by car after a near-death encounter with Pesci. Unbeknownst to them, Melone from the Hitman Team has created an atomizing ancillary Stand from Bruno's blood and the body of an unsuspecting female train passenger.

To save his squad, Bucciarati risks all by grabbing hold of Prosciutto and hurling himself off the speeding train, only to be saved by Pesci's hook. Now, as Pesci savagely fishes for his victim's heart, Bucciarati's resolve reaches stunning heights.

Bucciarati and gang hide inside a turtle aboard their train hurtling toward Florence as Mista fights to keep Pesci's body-piercing fish hook from ensnaring his brain. Prosciutto, meanwhile, has released his Stand, rapidly aging everyone on board.

Ready to escort Trish by train, the gang finds on the platform a lone turtle lingering by the drinking fountain, just as the boss instructed. But Bucciarati is stumped—departure is imminent, the enemy is closing in, and the cryptic key appears useless.

Illuso has pulled Fugo into his mirror world as Abbacchio rushes to retrieve the key, despite Giorno's stern advice. But Abbacchio cannot escape a similar fate, leaving him and later Giorno to resort to self-mutilation in favor of death by laceration.

Giorno, Abbacchio and Fugo travel to Pompeii to find a hidden key pivotal in their protection of Trish. Facing the trio, however, is more than the lonely remains of ancient Roman villas and colonnades. Fugo spots an odd figure in an even stranger mirror.

Narancia is unshakable as he uses firepower and CO2 detection to survive Formaggio's body-shrinking attack. Even beneath a spider's fangs inside Formaggio's bottle, Narancia reveals not Trish's whereabouts but the bullet holes his Stand has left behind.

After an encounter with the Hitman Team's Formaggio, Narancia is left wondering why the world is quickly transforming around him. Narancia hunts down his assailant with a hail of bullets as Formaggio tries to understand his attacker's tracking skills.

Within arm's reach of Polpo's fortune, Bucciarati and team meet the unassuming Pericolo, a capo who has come to accept the treasure. In presenting the loot, Bucciarati is bestowed not only the rank of capo but also an immense duty: protect Trish Una.

As Mista closes in on Sale, all signs seem to point to an easy kill. If only it weren't for the truck hurtling up a mountainous Capri road stuck to his hand or Sale's power to freeze all objects, gunman Mista would be celebrating over his enemy's corpse.

Having beheaded their captor by zipper, the team learns its plan has been leaked to Zucchero's cohort, who is lying in wait on Capri. With fish and gun, Giorno and Mista swim to the island to beat the boat and weed out their assassin-in-waiting.

Sailing to the Isle of Capri to recover Polpo's estate, Bucciarati and team are ambushed by a stealthy enemy Stand that deflates them into rubber-like human pelts. Abbacchio, however, thinks he can find his comrades and reluctantly activates his Stand.