
JoJo's Bizarre Adventure
Stroheim is back from the brink, now as a cyborg designed to secure the great Red Stone. Kars, however, is not willing to concede and wages war, even as the stone hurtles toward an alpine cliff.

Stroheim is back from the brink, now as a cyborg designed to secure the great Red Stone. Kars, however, is not willing to concede and wages war, even as the stone hurtles toward an alpine cliff.

Joseph returns to Lisa Lisa, unaware of the bizarre stowaway he has delivered. A possessed confidant then attacks, ultimately sending the crew to Switzerland, where another revelation awaits.

Under Lisa Lisa's tutelage, Joseph and Caesar must endure their final test. But while Caesar hones his skills, Joseph is stunned by an ancient and unexpected foe.

In mysterious Venice, Joseph and Caesar begin training under the equally enigmatic Lisa Lisa. Let the Hamon “hell” begin!

Caesar confronts Wamuu and the other Pillar Men, but falters, clearing the way for Joseph. But anxiety replaces audacity as Joseph's plan invites a presumable death sentence.

Joseph and Speedwagon travel to Rome to meet another Hamon wielder, Caesar Zeppeli, who takes them to the enigmatic Pillar Men. While Joseph and Caesar clash, they arrive to find a grim awakening.

Trading blows with Santviento, Joseph employs his usual wit, but the jokes fall as flat as the Hamon. Stroheim surprises as he sheds light on the lethal Pillar Men, leaving Joseph hanging in more ways than one.

In search of the mysterious Pillar Man, Joseph arrives in Mexico to promising news but deadly resistance. Now the German army's thirst for power may have awakened an unstoppable power—even for Joseph.

Bullets fly and Hamon reverberates as brassy Joseph battles the Hamon master-turned-vampire Straizo. Later, an ominous revelation pulls Joseph to Mexico.

It's 1938, and hotheaded Londoner Joseph and his grandmother, Erina, have arrived in New York, where he wastes no time brandishing his innate tendencies—especially when he learns of Speedwagon's expedition.

Jonathan takes Erina's hand in marriage before embarking on a celebratory journey to America. But two stowaways unwittingly change the course of history for all those onboard.

With sword in hand and a team of Hamon masters at his side, Jonathan sets out to save Poco's sister. When one slithery demon makes its move, Jonathan steps in, igniting an all-out war with his “brother.”

Conquering his own fear, an unlikely star opens an opportunity for Zeppeli and Jonathan. But as a prophecy from Zeppeli's past unfolds dramatically in a clash of life, death, and succession, a true hero triumphs.

Just as Jonathan's heroism transforms one foe's hatred into humanity, an even greater behemoth drives the crew to a knightly training camp, complete with a medieval chamber of death.

Key to defeating the Boss in hand, Polnareff waits for Bucciarati and crew. But the one who appears before him first is none other than the Boss of the Passione himself, Diavolo. The tides may not be the only things shifting in the battle yet to come.

The curtains are down on his skirmish with Secco, but Bucciarati must race against time to reach the Colosseum as he realizes his body is nearing the end of the line. Unfortunately, he's not the only one who catches on to his deteriorating condition.

One fierce battle ends in Cioccolata's defeat, but another unfolds after Secco listens to Cioccolata's revealing final voicemail. Bucciarati sinks into an intense underground struggle to stop Secco from reaching the secret stationed at the Colosseum.

Branching off from Bruno, who opts to tackle the underground swimmer Secco, Giorno and Mista chase Cioccolata as he flies to spread rotten ruin upon Rome. Their battles unfold in front of a mystery ally silently awaiting their arrival at the Colosseum.

No sooner than Bruno and team set foot on the shore near Rome the team finds a flesh-eating mold devouring everyone in sight. It's the work of Cioccolata, made worse by his partner Secco, who records the tortured faces of his victims to be viewed later.

With Abbacchio's replaying ability interminably stamped in stone, Bruno and team analyze the cryptic face and fingerprints left behind when a mysterious call arrives. They must race to the Colosseum, the caller warns, if they hope to ever defeat the Boss.