
Lupin the Third Part 2
A criminal gang hides a microfilm containing valuable information in Inspector Zenigata's molars.

A criminal gang hides a microfilm containing valuable information in Inspector Zenigata's molars.

Lupin decides to steal a rare bottle of French wine while it's in transport to the U.S.A.

Lupin travels to Monaco to race in the Monaco Grand Prix but runs into some trouble at the casino.

A new threat named Saranbo arrives to claim the Inferno Armor for himself.

The Ancient One helps Ryo resist Talpa's attempt to absorb him into his armor.

Ryo must find a way to defeat Talpa without destroying his captured friends.

Talpa dons his warlords' armors to directly attack the heroes and steal their armors for himself.

The riders come to an understanding about the road ahead of them.

A disagreement drives Lute and Cheval further apart; Lute comes across an old friend.

The senior riders rendezvous with Lute and the others to exchange intel.

The riders find a refugee camp; the riders battle a blighted monster in the desert.

The Scrivners send the riders into the desert to find a clue about the Black Blight.

While Lute and Lilia explore a Felyne village, Navirou meets a Felyne who claims to know him.

A private detective tries to find a woman's long-lost brother.

A private detective tries to protect a woman in danger.

Joey must prevent Marik from summoning the Egyptian God card.

Marik's Helpoemer sends Joey's powerful cards to the graveyard.

Marik and Joey feel the pain of their monsters while they duel.

Joey uses his fierce skills during the conclusion of the four-man duel.

A four-way duel involves secret motives and strategies, where anything is possible.