
Yu-Gi-Oh!
The bandit Bakura works to divide and conquer the Pharaoh's team.

The bandit Bakura works to divide and conquer the Pharaoh's team.

The countdown to Zorc's resurrection -- and the end of civilization -- begins.

A traitor is revealed.

Pharaoh, his guardians and Mahad try to save the planet by battling Bakura.

Ryo tries to turn Kathleen against her mentor, Dandy Jack.

Ryo meets his new client Kathleen, a blonde beauty and possible assassin with a grudge on Umibozu.

Ryo flirts with Shoko, a popular young woman who charges her would-be suitors for everything.

Ryo tries to protect a beautiful dentist from smugglers.

Rui and Ai find the targeted painting already missing; a private detective is hired to find it.

Paintings stolen by Cat's Eye have been sold back to their owners, the trio questions each other.

A man claiming to be Heinz's art teacher visits the cafe.

A strange nurse haunts Keiichiro, which triggers memories for Satsuki Keiichiro nd Momoko.

The gang finds a strange doll in the trash; late at night, Satsuki gets a phone call from the doll.

Hajime has a close encounter with a spooky cab; the cab driver takes them to a life-draining tunnel.

A girl in Satsuki's class is a little off; a dead rabbit shows back up at the pen, alive and well.

Leo believes that there's a ghostly website out there on the internet and is determined to find it.

People all over town have been replaced by mirror-world clones of themselves; Satsuki must end it.

Conan and Lana are finally reunited but the villainous Lepka continues to pursue them.

The Barracuda finally arrives in Industria and Conan and Jimsy are stunned to find it bleak.

Conan and Jimsy attempt to stowaway aboard the Barracuda, but are caught and punished.