
Yu-Gi-Oh!
The pharaoh uses his millennium puzzle to summon the Egyptian gods.

The pharaoh uses his millennium puzzle to summon the Egyptian gods.

Kaori gets amnesia while protecting Ryo from some gangsters.

Kaori protects the precious wine of an old man who seems to be as lecherous as Ryo.

Kaori lets loose with a bazooka; Saeko gets captured by an evil general, Jimetil.

Ryo gets accused of kidnapping a foreign minister's daughter, even though he's just coaching her.

The owner of a gallery takes a strong interest in Hitomi but is suspected of malintent.

Cat's Eye targets a statue from a church, so Toshio plans a sting operation via fake wedding.

Hitomi, disguised as the daughter of a skilled gem cutter, tries to get close to a jewel thieves.

Following an accident on the job, Satsuki's father is injured, but Leo thinks ghosts are behind it.

Satsuki falls in with a coven; but one of them goes missing, and no one seems to remembers her.

Convinced that a ghost is haunting a train crossing, Leo takes the gang out to try and get a photo.

A ghostly painter with the ability to trap souls within his work has reawakened.

Crystal Bowie has been throwing everything at Cobra, but it comes down to a one-on-one showdown.

Tavege takes the destruction of Cobra into his own hands. Jane tries to go after Crystal Bowie.

Cobra meets Vivi, a mysterious spy who needs Cobra's help to find Zygoba, a reptilian slave trader.

Johnson goes to a space casino that specializes in implanting dreams for entertainment.

Salamander is alive and well! As he enacts his plan to take over. Only Cobra remains to stop him.

A prank results in Onizuka getting a bowling-ball stuck on his hand.

A student challenges Onizuka to a fight after learning his mother is dating the teacher.

Onizuka faces political fallout from helping a student get revenge on bullies.