
Pink Panther and Pals
Wackiness ensues when Pink Panther's music machine creates three multiples of him.

Wackiness ensues when Pink Panther's music machine creates three multiples of him.

Pink is sent out to slay a dragon; Grampy Aardvark tries to help; Big Nose's dog has fleas.

Pink competes in a bowling tournament; Ant remembers meeting Mitey Mite; Big Nose wants a picture.

Pink decides to make his own pizza; Aardvark competes with a hedgehog.

There is not enough hot water for Pink to shower at the same time as his neighbor.

Pink has an eventful day at the laundromat; Aardvark hires a dog to catch Ant.

Pink drains the water from Big Nose's pool to use it for skateboarding; a sloth makes a deal.

Pink gets a universal remote control; Aardvark tries to use invisibility spray to catch Ant.

Pink plays video games at an arcade; Aardvark escapes his zoo exhibit.

Pink takes over a magic show; Aardvark invites Ant to his birthday party.

Pink wants trendy sneakers; Aardvark is dropped into a prehistoric world.

Big Nose is annoyed when Pink practices his instruments; Aardvark tries to get in shape.

Pinky calls a taxi to get to an urgent appointment, only to find the taxi driver is the Voodoo Man.

A storm changes Voodoo Man's life unimaginably; the Manly Men fall victim to advertising.

The Panther's barbecue almost goes up in smoke when his neighbor tries to eat his boss, the Ant.

The Pink Panther tries to board the biblical ark; Dr. Jellyfingers becomes a threat to football.

To recover the jade monkey for the Empress of China, Pink gets help from a martial arts master.

Horse trainer Pinky tries to help Granny win the Kentucky Fedora, the world's famous horse race.

Pink and Aardvark end up on a problematic island; Jason has his sights set on Pink's golden sheep.

A chatterbox bird must reunite with a mummy; Pinky can be kind and hungry, or heartless and full.