
Warlords of Sigrdrifa
Supernatural pilots, the Valkyries, soar to defend humanity as peril looms on the horizon.

Supernatural pilots, the Valkyries, soar to defend humanity as peril looms on the horizon.

Ichiro works with tattered troops while the others search a hidden world.

Asta and Sally face a giant mud monster; Gauche's sister pleads with him to help the others.

Upon finding the kidnapped children drained of their magic, Asta and Gauche confront Baro and Neige.

Max stuns Miriya by asking for her hand in marriage; a mutiny brews among the alien forces.

Lisa returns to Earth to convince the military to begin peace talks; Miriya battles Max in a game.

Shin escorts a young nun on a mission into the notorious and frightening Ghost Plains.

Shin scopes out the situation at the church orphanage per a strange request.

Shin tries to keep a low profile as word of his deeds already begins spreading through town.

Shin finds himself trapped in a video game and fights until the bitter end to free everyone.

A vampire hunter finds an unlikely ally in a fragile vampire who turns to dust.

A legendary hunter and the world's weakest vampire end up in a quirky problem-solving partnership.

A vampire hunter finds an unlikely ally in a fragile vampire.

A vampire hunter finds an unlikely ally in a fragile vampire.

APE decides to give Squad 13 a reward; Zorome has an encounter with a strangely familiar woman.

Goro becomes trapped in a Klaxosaur and hatches a plan to destroy it.

The boys get caught in a compromising situation, causing a rift within Squad 13.

Hiro achieves official pilot status after his victory in combat; while on leave, the squad explores a ruined town from the days prior to the monster attacks.

A greater threat than any faced before emerges in front of the Franxx squads.

Hiro must deal with the rigors of being Zero Two's partner.