
Stargate Atlantis
Sheppard and his crew awaken a race of people stored in stasis on a hollowed-out moon.

Sheppard and his crew awaken a race of people stored in stasis on a hollowed-out moon.

McKay and Sheppard discover the simulator game they have been playing for a year is real.

Rodney McKay begins to evolve into a superhuman after a device the Ancients left running zaps him.

Lucius is up to his old tricks; Kolya and his men draw the team into a fight.

Teyla believes apparitions are Ancients trying to warn of danger.

Gen. O'Neill and Richard Woolsey find themselves trapped on Atlantis; Col. Sheppard plans a rescue.

Ancients return to Atlantis after thousands of years and ask the Stargate team to vacate the city.

The effects of an abandoned Wraith experiment threaten to turn team members against one another.

The Air Force enlists McKay's estranged sister to implement an experiment in Atlantis.

The Genii take Sheppard prisoner, but he enlists an unlikely ally.

Dr. Elizabeth Weir awakens to find that her Atlantis experience was a figment of her imagination.

A reference in the Atlantis database leads the team to a thriving civilization.

Ronon's past catches up with him when the Wraith capture and hunt him as a runner.

Members of the Atlantis team find themselves in the thrall of an obnoxious but powerful man.

The Atlantis team must decide what to do with hundreds of human-form Wraith prisoners.

After stealing information from the Atlantis database, two Wraith hive ships travel toward Earth.

A Wraith offers a deal: Beckett's retrovirus in return for information about Wraith weapons.

McKay must save the team when its members are trapped on a planet with a super volcano.

The team tries to turn a Wraith into a human using Dr. Beckett's vaccine.

The team worries that their truce with the Genii might come to an end.