
Stargate Atlantis
Col. Sheppard's team is urgently summoned to M1K-177, where Maj. Lorne's team has been attacked.

Col. Sheppard's team is urgently summoned to M1K-177, where Maj. Lorne's team has been attacked.

The team accidentally transfers the minds of two bodies in life pods floating in space into Sheppard and Weir.

Sheppard and the team discover a world that has technology created by the Ancients.

While testing a puddle jumper, McKay and Captain Griffin lose control of the ship and crash into the ocean.

The team races to foil the Goa'uld's plans to destroy Atlantis while two Wraith ships are heading their way.

Sheppard goes through a portal and cannot find his way back to Atlantis.

The team is taken hostage by the Wraith after an attempt to destroy the Hive fails.

Exploring a new planet, Sheppard and his crew find Ford living in a cave.

The crew aboard an ancient ship has information about a weakness in the Wraith's technology.

The team races to find a cure for the retrovirus that is mutating Sheppard into a Wraith.

Dr. Beckett inadvertently puts Sheppard's life at risk while experimenting with a retrovirus.

Unperfected ancient technology could become the new source of energy for Atlantis.

The team visits a technologically advanced planet that is mysteriously unharmed by the Wraith.

A glitch forces McKay and Lt. Cadman to coexist inside McKay's body.

A fierce survivor of a Wraith attack must help the team combat the dangerous, infected Ford.

McKay fears that a computer virus on Col. Caldwell's ship might be the work of the Wraith.

Ford recovers from his encounter with the Wraith; the team races to save the city from an assault.

Just as the team is beginning to lose hope, Col. Everett is sent from the Stargate Program on Earth.

As Wraith hive ships approaches Atlantis, the team searches for a place to flee and a way to destroy the city

Teyla recalls a time when she and her father were captured by Wraith and subjected to disturbing experiments.