
Stargate Atlantis
Sheppard and McKay accompany a princess on a rite of passage.

Sheppard and McKay accompany a princess on a rite of passage.

Members of the Atlantis team are trapped after an alarm initiates a quarantine lockdown.

The team salvages a damaged Hive ship containing information that may help against the Wraith.

Now able to track Replicator ships, the Atlantis team works toward eliminating the Replicators.

When a mysterious drone crashes into the city, the Atlantis team's worst fears may be realized.

When McKay's sister is kidnapped, the team returns to Earth to find her.

Teyla and the team meet a man who predicts a frightening future for Atlantis.

Teyla and Dr. Keller arrive on New Athos and discover that the entire settlement has been abandoned.

After a virus infects nearly everyone in Atlantis, McKay has no recollection of his identity.

Lt. Col. Sheppard is taken prisoner aboard a rogue ship run by a ruthless human commander.

While on an exploratory walk on a jungle planet, Sheppard becomes host to an infectious energy form.

A group of Satedans from Ronon's past seeks the help of the team on a mission against the Wraith.

Lt. Col. Sheppard leads his team on a high-risk mission to the core of the Replicator home world.

McKay must find a solution when Atlantis starts to decompress after its power system is damaged.

The team is shocked when a satellite housing a stargate takes up orbit above Atlantis.

While seeking a missing village, Col. Sheppard and his team find more than they bargained for.

While searching for a geothermal drilling station, the team unknowingly awakens a Wraith queen.

When the crew is ordered to take a personal day, an explosion rocks the city.

Sheppard and his crew awaken a race of people stored in stasis on a hollowed-out moon.

McKay and Sheppard discover the simulator game they have been playing for a year is real.