
Stargate Atlantis
Sheppard and his crew awaken a race of people stored in stasis on a hollowed-out moon.

Sheppard and his crew awaken a race of people stored in stasis on a hollowed-out moon.

The team realize a game they had found earlier might be more than a game.

Rodney McKay begins to evolve into a superhuman after a device the Ancients left running zaps him.

Lucius is up to his old tricks; Kolya and his men draw the team into a fight.

Teyla begins to see apparitions she believes are the ghosts of the Ancients massacred by the Replicators.

Gen. O'Neill and Richard Woolsey find themselves trapped on Atlantis; Col. Sheppard plans a rescue.

Ancients return to Atlantis after thousands of years and ask the Stargate team to vacate the city.

The effects of an abandoned Wraith experiment threaten to turn team members against one another.

The Air Force enlists McKay's estranged sister to implement an experiment in Atlantis.

The Genii take Sheppard prisoner, but he enlists an unlikely ally.

Dr. Elizabeth Weir awakens to find that her Atlantis experience was a figment of her imagination.

A reference in the Atlantis database leads the team to a thriving civilization.

Ronon's past catches up with him when the Wraith capture and hunt him as a runner.

Members of the Atlantis team find themselves in the thrall of an obnoxious but powerful man.

The Atlantis team must decide what to do with hundreds of human-form Wraith prisoners.

After stealing information from the Atlantis database, two Wraith hive ships travel toward Earth.

Kenmore arrives back in Atlantis with a group of Wraith, in the midst of a civil war.

The team visits the planet Taranis, who's citizens want McKay to repair Ancient technology they've discovered.

Lt. Kenmore wakes up in the infirmary without his memory and nightmares about being a Wraith.

Col. Sheppard's team is urgently summoned to M1K-177, where Maj. Lorne's team has been attacked.