Stargate Atlantis
Lt. Col. Sheppard is taken prisoner aboard a rogue ship run by a ruthless human commander.
Lt. Col. Sheppard is taken prisoner aboard a rogue ship run by a ruthless human commander.
While on an exploratory walk on a jungle planet, Sheppard becomes host to an infectious energy form.
A group of Satedans from Ronon's past seeks the help of the team on a mission against the Wraith.
Lt. Col. Sheppard leads his team on a high-risk mission to the core of the Replicator home world.
McKay must find a solution when Atlantis starts to decompress after its power system is damaged.
A Replicator attack forces Atlantis to sink back into the ocean.
While seeking a missing village, Col. Sheppard and his team find more than they bargained for.
While searching for a geothermal drilling station, the team unknowingly awakens a Wraith queen.
When the crew is ordered to take a personal day, an explosion rocks the city.
Sheppard and his crew awaken a race of people stored in stasis on a hollowed-out moon.
McKay and Sheppard discover the simulator game they have been playing for a year is real.
Rodney McKay begins to evolve into a superhuman after a device the Ancients left running zaps him.
Lucius is up to his old tricks; Kolya and his men draw the team into a fight.
Teyla believes apparitions are Ancients trying to warn of danger.
Gen. O'Neill and Richard Woolsey find themselves trapped on Atlantis; Col. Sheppard plans a rescue.
Ancients return to Atlantis after thousands of years and ask the Stargate team to vacate the city.
The effects of an abandoned Wraith experiment threaten to turn team members against one another.
The Air Force enlists McKay's estranged sister to implement an experiment in Atlantis.
The Genii take Sheppard prisoner, but he enlists an unlikely ally.
Dr. Elizabeth Weir awakens to find that her Atlantis experience was a figment of her imagination.