
Outbreak Company
Shinichi proposes a friendly soccer game between the elves and dwarves.

Shinichi proposes a friendly soccer game between the elves and dwarves.

Shinichi's students adopt the otaku culture; Shinichi suspects that Elbia is playing both sides.

Shinichi defends a foreign spy who also happens to be a wolf girl.

Shinichi's vision of a school is realized, but some citizens see it as a threat.

Shinichi searches for things to bring to the Eldant Emipre; the Queen appears.

An otaku is sent to a magic kingdom to bring his nerdy hobbies to the populace.

With all the mysteries surrounding her life and death solved, Yuko is finally whole.

Teiichi and Yuko are unable to see or hear each other; they have to rely on the club's logbook.

Teiichi relives Yuko's final days as a human and feels something darker being born.

Yuko exhibits emotions she has never shown; Shadow Yuko begins to lash out.

Yuko tells Teiichi to keep his distance; Yuko may be sending memories to her shadow self.

Teiichi notices Yuko acting strange whenever she sees him spending time with Momoe.

The rumor of a masked blood-covered monster runs wild in the halls of Seikyou Academy.

Teiichi and his club host a haunted house for the school culture festival.

The Paranormal Investigation Club holds training camp and Yuuko appears unexpectedly.

A mysterious letter warns Teiichi that he is in danger of being haunted.

Teiichi gets lost in the hallways of Seikyou Academy, and stumbles upon the school's resident ghost.

The Paranormal Investigation Club is asked to investigate strange events happening around campus.

With all the mysteries surrounding her life and death solved, Yuko is finally whole.

Teiichi and Yuko are unable to see or hear each other; they have to rely on the club's logbook.