
Outbreak Company
Shinichi petitions to be allowed to come back to Japan for better materials.

Shinichi petitions to be allowed to come back to Japan for better materials.

Shinichi proposes a friendly soccer game between the elves and dwarves.

Shinichi's students adopt the otaku culture; Shinichi suspects that Elbia is playing both sides.

Shinichi defends a foreign spy who also happens to be a wolf girl.

Shinichi's vision of a school is realized, but some citizens see it as a threat.

Shinichi searches for things to bring to the Eldant Emipre; the Queen appears.

An otaku is sent to a magic kingdom to bring his nerdy hobbies to the populace.

Flanders goes on a rampage and seems to attack anyone near her; the group tries to stop her in vain.

Hime has to appear before a judge, as she is accused of using zombies; Hime proposes a duel.

Hime and her team set out to discover who sent the pack of werewolves and Duke Dracul after them.

Hime and her team must defend themselves from a pack of immortal werewolves.

Hiro and Buchi worry about Reirei since she isn't at school; they decide to go visit her.

A vampire by the name of Duke Dracul captures Hime; Riza and Reiri come up with a plan to save Hime.

Hime, Hiro, and Riza try to get off a haunted ship with zombies, cursed mermaids, and ghost sharks.

Shigara, a novice vampire hunter, shows up in the city and targets Hime, thinking she's a vampire.

A witch from the black forest that is seeking youth tries to take Hime's and Sherwood's spirits.

Riza is frustrated with her training; she decides to go to the lake mansion and meets up with Aron.

Hiro's friends become jealous of him, so they ask Hime if they can come be her servants too.

Riza races against a ghost on the Sasaki Pass; things escalate beyond her control.

Hime and Hiro end up lost on a drive; they arrive in a village where a mass murder is happening.