The Librarians
The Egyptian God of Chaos inhabits a human, and tries to release pure evil into the world the librarians must decipher clues in a science museum.
The Egyptian God of Chaos inhabits a human, and tries to release pure evil into the world the librarians must decipher clues in a science museum.
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After seeing a vision of her own death at the hands of a supernatural assassin, Baird attempts to stop the deadly prophecy from coming true.
A routine artifact retrieval becomes complicated when the artifact grafts itself to Cassandra a blizzard forces Stone and Cassandra to take shelter at a mysterious hotel.
Flynn leads the others on a rescue mission, which leads them into a subterranean trap filled with ancient Egyptian werewolves.
The Egyptian God of Chaos inhabits a human, and tries to release pure evil into the world the librarians must decipher clues in a science museum.
The librarians discover that Prospero's magic is wreaking havoc with the technology of the world Flynn and Baird must travel back to 1611, while the rest of the team battles Prospero in the present.
The team scatters and each person begins living the ideal version of their life the appearance of Ariel brings everyone together to investigate.
The team is sent to a high-tech research facility where the researchers have been turned into mindless monsters by a bizarre power source in the center's lab.
After seeing a vision of her own death at the hands of a supernatural assassin, Baird attempts to stop the deadly prophecy from coming true.
A routine artifact retrieval becomes complicated when the artifact grafts itself to Cassandra a blizzard forces Stone and Cassandra to take shelter at a mysterious hotel.
Flynn leads the others on a rescue mission, which leads them into a subterranean trap filled with ancient Egyptian werewolves.
The Egyptian God of Chaos inhabits a human, and tries to release pure evil into the world the librarians must decipher clues in a science museum.
The librarians discover that Prospero's magic is wreaking havoc with the technology of the world Flynn and Baird must travel back to 1611, while the rest of the team battles Prospero in the present.
The team scatters and each person begins living the ideal version of their life the appearance of Ariel brings everyone together to investigate.
The team is sent to a high-tech research facility where the researchers have been turned into mindless monsters by a bizarre power source in the center's lab.
When a formidable enemy steals the Maharaja's crown and traps the crew in the museum, they must find a way out and the crown before they go down for the crime.
When students begin disappearing at Wexler College, the librarians head out to investigate Cassandra gets an offer that is difficult to turn down.
Stone, Cassandra and Ezekiel team up to investigate a cave-in at an oil rig site which has unleashed a shape-shifting god who grows in strength when lies are told.
Prospero summons other fictionals in order to retrieve parts of his staff the librarians find themselves pitted against Frankenstein's monster and Sherlock Holmes' nemesis Moriarty Flynn and Baird have a disagreement.
Fired from an affluent country club, a washed-up tennis star takes a job at a public racquet club. He trains a ragtag team of oddballs to play against a team of his former co-workers to get back at his rivals.
With a new team member on board, plus the arrival of Hardison's genius foster sister, the team heads to Panama to pull an elaborate heist before an evil billionaire can get his money and flee to a non-extradition country.
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