Gadget Boy & Heather
Agent Heather and G-9 try to stop Spydra's plan to halt all communication with her new ray gun.
Agent Heather and G-9 try to stop Spydra's plan to halt all communication with her new ray gun.
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Dr. Claw wants to remove Gadget's gadgets.
M.A.D. commits crimes on its anniversary.
Gadget and Capeman find a bomb in a mint.
Spydra wants jade dragons from ancient China.
Spydra tries to steal a moon rock from Neil Armstrong.
Spydra wants jade dragons from ancient China.
Spydra tries to steal a moon rock from Neil Armstrong.
Gadget Boy, Agent Heather and G-9 try to save a young Arabian prince from Spydra's capture.
The Gadget team tries to stop Spydra from stealing all of the world's airplanes.
Spydra steals Gadget Boy's police ID and uses it to commit a series of crimes with his robot clone.
The Gadget gang is forced to trek across Africa in search of the cure to Spydra's evil cold germs.
Gadget Boy and others board a cruise ship to foil Spydra's attempt to steal a rare sack.
On the Greek island of Santorini, Gadget checks out the volcanic ruins and old cliff dwellings.
Gadget visits the Pyramids of Giza and a statue of Ramses II and encounters camels and treasures.
Dr. Claw tries to steal a king's llama.
Gadget joins a seance to find stolen pets.
Dr. Claw schemes with two magicians, to steal gold bars from the bank vault.
M.A.D. tries to sabotage the Winter Olympics.
Gadget protects armored cars from Dr. Claw.
Dr. Claw's henchman tries to take Gadget's watch.
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