Jojo's Bizarre Adventure
With help from Polnareff, Jotaro is finally able to land a blow on DIO. Finding the shriveled body of Joseph Joestar, Jotaro becomes enraged and wages his final, desperate battle with DIO in the world of frozen time!
With help from Polnareff, Jotaro is finally able to land a blow on DIO. Finding the shriveled body of Joseph Joestar, Jotaro becomes enraged and wages his final, desperate battle with DIO in the world of frozen time!
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Under Lisa Lisa's tutelage, Joseph and Caesar must endure their final test. But while Caesar hones his skills, Joseph is stunned by an ancient and unexpected foe.
In mysterious Venice, Joseph and Caesar begin training under the equally enigmatic Lisa Lisa. Let the Hamon “hell” begin!
Caesar confronts Wamuu and the other Pillar Men, but falters, clearing the way for Joseph. But anxiety replaces audacity as Joseph's plan invites a presumable death sentence.
Joseph and Speedwagon travel to Rome to meet another Hamon wielder, Caesar Zeppeli, who takes them to the enigmatic Pillar Men. While Joseph and Caesar clash, they arrive to find a grim awakening.
Trading blows with Santviento, Joseph employs his usual wit, but the jokes fall as flat as the Hamon. Stroheim surprises as he sheds light on the lethal Pillar Men, leaving Joseph hanging in more ways than one.
In search of the mysterious Pillar Man, Joseph arrives in Mexico to promising news but deadly resistance. Now the German army's thirst for power may have awakened an unstoppable power—even for Joseph.
Bullets fly and Hamon reverberates as brassy Joseph battles the Hamon master-turned-vampire Straizo. Later, an ominous revelation pulls Joseph to Mexico.
It's 1938, and hotheaded Londoner Joseph and his grandmother, Erina, have arrived in New York, where he wastes no time brandishing his innate tendencies—especially when he learns of Speedwagon's expedition.
Jonathan takes Erina's hand in marriage before embarking on a celebratory journey to America. But two stowaways unwittingly change the course of history for all those onboard.
With sword in hand and a team of Hamon masters at his side, Jonathan sets out to save Poco's sister. When one slithery demon makes its move, Jonathan steps in, igniting an all-out war with his “brother.”
Conquering his own fear, an unlikely star opens an opportunity for Zeppeli and Jonathan. But as a prophecy from Zeppeli's past unfolds dramatically in a clash of life, death, and succession, a true hero triumphs.
Just as Jonathan's heroism transforms one foe's hatred into humanity, an even greater behemoth drives the crew to a knightly training camp, complete with a medieval chamber of death.
Terror follows Jonathan and his fellow travelers to Windknight's Lot, where they find themselves faced with the devious Dio. The onslaught of evil continues with two colossal knights.
Fate arranges the meeting of a broken Jonathan and the mysterious Zeppeli, master of Hamon energy. Meanwhile, one particularly savage vampire recruit hopes to slice his way to victory.
Jonathan and his new comrade, Speedwagon, confront Dio, but are caught off guard when a savage reversal sends shock waves through the Joestar family.
With Abbacchio's replaying ability interminably stamped in stone, Bruno and team analyze the cryptic face and fingerprints left behind when a mysterious call arrives. They must race to the Colosseum, the caller warns, if they hope to ever defeat the Boss.
A picturesque Sardinian cliff becomes the bloody backdrop to Doppio's sudden dominance over Risotto, courtesy of Narancia's own Stand. On the beach below, Abbacchio works to rewind time 15 years to identify the identity of a certain photographer.
Having discovered there is more to skittish Doppio than meets the eye, Risotto uses his Stand to manifest various metallic instruments of torture from within his enemy. Fortunately for Doppio, a way to foresee the inevitable offers a glimmer of hope.
Bruno and team make an emergency landing in Sardegna where the Hitman Team leader, Risotto, is also determined to uncover a certain mystery. Doppio, a timid, wide-eyed teen, the result of a seemingly impossible pregnancy, has his own goals on the island.
At cruising altitude, Trish faces a voracious and fleshy mass of a Stand that strikes at the slightest movement. Meanwhile, Giorno's incessantly pulsating broach, the key to the team's survival, lies waiting—as does an unseen force within Trish.
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