Yu-Gi-Oh!
Mahad vows to stop Bakura's sneak attacks.
Mahad vows to stop Bakura's sneak attacks.
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A strange nurse haunts Keiichiro, which triggers memories for Satsuki Keiichiro nd Momoko.
The gang finds a strange doll in the trash; late at night, Satsuki gets a phone call from the doll.
Hajime has a close encounter with a spooky cab; the cab driver takes them to a life-draining tunnel.
A girl in Satsuki's class is a little off; a dead rabbit shows back up at the pen, alive and well.
Leo believes that there's a ghostly website out there on the internet and is determined to find it.
People all over town have been replaced by mirror-world clones of themselves; Satsuki must end it.
Conan and Lana are finally reunited but the villainous Lepka continues to pursue them.
The Barracuda finally arrives in Industria and Conan and Jimsy are stunned to find it bleak.
Conan and Jimsy attempt to stowaway aboard the Barracuda, but are caught and punished.
Conan arrives on a small island and meets Jimsy, a boy who has been living in the wild.
Conan travels by plane and sea as he tries to rescue Lana from the clutches of Industria soldiers.
20 years after a devastating war, an old man and a young boy named Conan live on Remnant Island.
An Elder Dragon appears before Lute and friends during their quest through the Forest of Confusion.
Lute and some old friends head into the Forest of Confusion to find another Kinship Ore.
Lute and Navirou join the Numbers on a journey to Mount Rhyz in search of another Kinship Ore.
Cheval acquires a new monstie and goes on a quest into the desert to stop a rampaging Black Diablos.
Sanson, Hanson and Grandis become official crew members of the Nautilus.
The Nautilus is caught in a mine field in an underwater cavern.
After escaping Gargoyle's island, Nadia and friends are taken aboard the Nautilus.
Grandis, Sanson, Hanson and Jean team up to rescue Nadia and her friends.
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