Speed Racer
Heavy rain washes out parts of the course; drivers are forced to jump the dangerous chasms.
Heavy rain washes out parts of the course; drivers are forced to jump the dangerous chasms.
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In the crypt of a Venetian church, Bruno discovers not only the brutal truth behind the Boss’s true intentions but also the unstoppable Stand power he wields, a power that leaves Bruno in a pool of blood and in a moral quandary.
By revealing to each other a fearless embrace of the unknown, Giorno and Mista emerge victorious against Ghiaccio. Now, a single member of Bruno’s group must face a single bell tower, a single elevator shaft, and a single menacing task.
Ghiaccio's Stand, White Ice is able to envelop him like a bodysuit and able to freeze everything around him to extremely low temperatures. Giorno and Mista somewhat make it to Venice, despite being partially frozen by Ghiaccio...
Giorno fights transmutation with transmutation as he weaponizes his own severed hand and imbues inanimate objects with life against Melone’s baby Stand. Giorno and team now must learn that the road ahead to Santa Lucia train station is paved with ice
Bucciarati and crew head to Venice by car, after a near-death encounter with Pesci. Unbeknownst to them, Melone from the Hitman Team has created an atomizing ancillary Stand from Bruno’s blood and the body of an unsuspecting female train passenger.
To save his squad, Bucciarati risks all by grabbing hold of Prosciutto and hurling himself off the speeding train, only to be saved by Pesci’s hook. Now, as Pesci savagely fishes for his victim’s heart, Bucciarati’s resolve reaches stunning heights.
Bucciarati and gang hide inside a turtle aboard their train hurtling toward Florence as Mista fights to keep Pesci's body-piercing fish hook from ensnaring his brain. Prosciutto, meanwhile, has released his Stand, rapidly aging everyone on board.
Ready to escort Trish by train, the gang finds on the platform a lone turtle lingering by the drinking fountain, just as the boss instructed. But Bucciarati is stumped—departure is imminent, the enemy is closing in, and the cryptic key appears useles
Delve into the deadly battles that mold Giorno into an indispensable member of the Passione gang as he and his allies fight to protect Trish and themselves against outlandish acts of violence by members of the Hitman team.
Abbacchio and Giorno fight Illuso on the verge between the real world and the mirror world.
The gang goes to Pompeii to obtain the means to retrieve the boss' daughter.
Narancia fights off Formaggio's body-shrinking attack with firepower.
Narancia hunts down his assailant; Formaggio tries to understand his attacker's tracking skills.
Bucciarati becomes a capo for Passione and receives orders to guard the boss' daughter.
Mista uses his Stand, Six Bullets, against Sale and his stand, Arts & Crafts, in a fierce battle.
With the enemy lying in wait at the upcoming port, Giorno and Mista fly out to do reconnaissance.
Abbacchio's past as a crooked cop unfolds; Abbacchio and Bucciarati battle the Stand Tender Machine.
Polpo's apparent suicide sends shock waves through the underworld.
Plodding amid the dusky shadows of a peaceful piazza is Polpo’s macabre Stand, which assails any who dare witness the reigniting of the lighter. Giorno deciphers its method of attack, but is soon staring death in the face as Koichi comes to his aid.
Determined to join the mafia gang Passione, altruistic Giorno is introduced by Bucciarati to the grotesquely corpulent Polpo, an incarcerated capo who tests Giorno’s loyalty with a simple but bizarrely lethal test involving a lighter and its flame.
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