Doctor Who: The Mind Of Evil
The Keller Machine is out of control so the Brigadier launches an assault on the prison.
The Keller Machine is out of control so the Brigadier launches an assault on the prison.
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(4/4) The Doctor must entertain the Gods of Ragnarok in the Dark Circus.
(3/4) Ace must stop the Chief Clown as the Doctor realizes that he is next into the ring.
(2/2) Each of the TARDIS crew witnesses a terrifying apparition from the past.
(1/2) In Little Hodcombe, the townspeople are causing a dormant entity, the Malus, to re-awaken.
(5/5) The Doctor has figured out the Dominators plan, but is it too late to stop them?
(4/4) Heading to London Town, the Doctor discovers more Terileptil criminals in hiding.
(3/5) Dissension in the Dominator ranks, as Rago and Toba clash over command of the Quarks.
(2/2) Each of the TARDIS crew witnesses a terrifying apparition from the past.
(1/2) In Little Hodcombe, the townspeople are causing a dormant entity, the Malus, to re-awaken.
(4/4) Heading to London Town, the Doctor discovers more Terileptil criminals in hiding.
(3/3) The Nemesis Statue is alive and claims it has secrets to reveal.
(2/2) Each of the TARDIS crew witnesses a terrifying apparition from the past.
(1/2) In Little Hodcombe, the townspeople are causing a dormant entity, the Malus, to re-awaken.
(4/4) Steven and Dodo face nasty schoolboy Cyril as the Doctor realizes how to solve the puzzle.
(3/4) The Doctor is taunted by the Toymaker, and Steven and Dodo must find the TARDIS key.
(2/4) The Doctor must solve the Trilogic puzzle as Dodo and Steven play musical chairs.
(1/4) In the strange domain of the Celestial Toymaker, the Doctor must play the games or die.
(2/2) Each of the TARDIS crew witnesses a terrifying apparition from the past.
(1/2) In Little Hodcombe, the townspeople are causing a dormant entity, the Malus, to re-awaken.
(4/4) As the Monoids colonize the planet, they plot to destroy the ship and all the humans.
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