Ninjaball Run
When the ninja learn that Darreth's Mojo Dojo is to be destroyed and Darreth doesn't have the money to save it, our heroes enter the annual NinjaBall Run to win its cash prize in order to save the dojo. As Lloyd continues to train and unlock his hidden powers, the Ninja learn land developers are going to destroy Darreth's Mojo Dojo unless Darreth can find the money to save it. The Ninja decide to enter their Ninja Tank into the annual NinjaBall Run cross-country rally to try to win its cash prize. Revisiting past characters who also enter the race, the high-speed derby will only grow more dangerous as Garmadon enters his Black Bounty, realizing this is the perfect chance to use his Mega-Weapon and rid the ninja. In the end, the Ninja will discover a few secrets within their Ninja Tank, allowing them to beat Garmadon's Bounty by a millisecond and saving Darreth's Dojo with their well-deserved cash prize. And as a final surprise, the Ninja steal back the Destiny's Bounty and make it their own once again.