Shin Ultraman
Ultraman takes on a dead man's appearance and place at the SSSP to protect Earth from threats.
Ultraman takes on a dead man's appearance and place at the SSSP to protect Earth from threats.
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In a future with household robots, two high school boys find a café where humans and robots mingle.
Two martial-arts warriors oppose an evil mastermind's plot to conquer the world.
The military targets a man who possesses mobile armor. Animated.
Pharaoh is determined to take down Bakura.
Bakura's theft of the Millennium Puzzle sends the pharaoh into the abyss.
The pharaoh calls Slifer the Sky Dragon to fight Bakura's Diabound.
The origins of the Millennium Items.
The bandit king Bakura has the Millennium Ring.
Mahad vows to stop Bakura's sneak attacks.
The Pharaoh could not prevent Bakura from escaping; Seto plans to create an army.
A female pro wrestling troupe takes on the Yakuza and Saeba gets caught in the middle.
Ryo needs to tear himself away from doting on the lady-in-waiting when the princess gets kidnapped.
Saeba gets hired to protect a visiting princess, but her her lady-in-waiting interests him more.
Ryo works with a beautiful motorcycle cop to take on a dangerous gang.
Toshio questions a thief but can't pin him for anything, its up to Cat's Eye to get the perp.
After stealing a gem, Ai panics and puts it in Toshio's car.
The trio target another of their father's paintings but it turns out to be a counterfeit.
Stories spread about something preying on children who are all alone, and the gang gets scared.
A mysterious boy shows up at the track meet, running alongside Keiichiro.
While in the old schoolhouse, Satsuki hears a haunting melody drifting through the halls.
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