Gadget Boy's Adventures in History
Spydra and Gadget Boy learn about the destruction of the rain forests.
Spydra and Gadget Boy learn about the destruction of the rain forests.
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Plot to steal a pearl necklace.
M.A.D. agents capture a seismologist.
Dutch diamond is stolen.
Mysterious ghosts scare miners.
Gadget protects a sacred scimitar.
A microchip is stolen.
Ships disappear in the Bermuda Triangle.
Gadget must guard a Swiss gold reserve.
Spydra and Gadget Boy meet a young Leonardo da Vinci.
Spydra sets out to destroy the Olympics.
Spydra and Gadget Boy meet a young Leonardo da Vinci.
Spydra sets out to destroy the Olympics.
The Gadget gang tries to stop Spydra from turning celebrities into super insects to rob banks.
Spydra uses a gamma ray making statues come alive and obey her as she battles Gadget Boy and others.
Spydra plans to convince a squadron of spider aliens that all earthlings are evil.
Gadget Boy infiltrates a gang of elderly criminals who plan to rob Fort Knox.
An archeologist asks the team to protect the Lost City of Gold from Spydra.
St. Mark's Square; Leaning Tower of Pisa; Golden Gate Bridge.
Gadget explores Native-American culture; the Inspector takes a look at the Mayflower Compact.
M.A.D. agents use wild animals to scare off villagers.
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