Slug Terra
Eli and the gang begin training Tad to live by the slugslinger's code; Tad's training is tested.
Eli and the gang begin training Tad to live by the slugslinger's code; Tad's training is tested.
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Eli has a new recruit, but he's not sure if the rookie can go from frightened novice to hero.
Eli interogates the captured villain.
When Dr. Blakk is captured it's up to the Shane Gang to transport him.
A mysterious creature begins draining the energy from all the slugs in a distant cavern.
Burpy is sick and the only thing that will cure him is a hidden power source known as Lightwell.
A sea cavern where the Pirate Captain Malvolio Drake resides.
The gang sets out to find Tad after he goes missing.
Blakk hires a thug to build a Deep Water Rig to drill for Dark Water.
The gang is lured into an elaborate game by a twisted villain.
The Shane Gang follow Diablos Nacho to the Molenoid home cavern.
Pronto and Burpy must save The Shane Gang from prison.
The King of Sling becomes the townspeople new hero and helps clean up the town.
The Shane Gang compete for the Slugball Championship.
Blakk has a new weapon, the Gatling Blaster and Eli has to create a new fusion move to stop him.
Eli and the Shane Gang are trapped in the Deep Caverns underneath Slugterra.
Eli and Kord have been trying to create a fusion shot.
The Shane Gang must go through an inescapable maze to locate Blite.
Dana steals from Dr. Blakk and Eli is the only one who can protect her.
Blakk hires a thug to build a Deep Water Rig to drill for Dark Water.
A slug-slinging master appears for the first time in two decades.
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