Hajime No Ippo: The Fighting!
After a fight, Ippo makes a new friend.
After a fight, Ippo makes a new friend.
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Lute and Avinia must protect Koapni Village from a blighted monster.
Lute and friends head to Naubaka Island where a blighted monster is on the loose.
Lute and Reverto run into trouble after entering a haunted mine in search of a monster.
Cheval is intent on destroying the blighted monsters and confronts Lute.
Lute and the Numbers take on Dr Manelger in the subterranean lab.
Navirou finds himself reunited with some of his old friends, but has no memory of them.
Lute runs into some troublemakers on his journey to the next Kinship Ore.
Lute hopes to get himself the same Monstie that the legendary hero Redan had.
The riders come to an understanding about the road ahead of them.
A disagreement drives Lute and Cheval further apart; Lute comes across an old friend.
The senior riders rendezvous with Lute and the others to exchange intel.
The riders find a refugee camp; the riders battle a blighted monster in the desert.
The Scrivners send the riders into the desert to find a clue about the Black Blight.
While Lute and Lilia explore a Felyne village, Navirou meets a Felyne who claims to know him.
Lute and Navirou take up a quest that quickly becomes harder than anticipated.
The riders seek the Scriveners in Gildegaran and answers about conquering the Black Blight.
The riders must solve an innkeeper's riddles to get help for Avinia's Monstie.
Lute and Navirou help an injured girl after getting separated from the group.
The riders set out from Hakum Village on a new quest.
The riders head out to defeat the Nargacuga, but Lute must go without his injured Monstie.
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