Leverage
The team must tackle Congress in order to bring down a competitive cheerleading company that profits by putting teenage girls at risk.
The team must tackle Congress in order to bring down a competitive cheerleading company that profits by putting teenage girls at risk.
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The crew sabotages a mega-store in order to keep it from destroying a small town.
Col. Vance, Eliot, Hardison and Parker race to stop a terrorist from launching an attack on Washington.
Nate must use his investigating skills to clear Sophie's name when she is implicated in the theft of a valuable painting.
Parker is left behind on the crew's latest job because of her broken leg Parker discovers a group of thieves are planning a heist.
The team fakes the discovery of an antique car in order to convince a Wall Street fraud to break the deal that protects him from prosecution.
When a dying FBI agent reveals his greatest failure, Nate becomes obsessed with solving the mystery.
The team must tackle Congress in order to bring down a competitive cheerleading company that profits by putting teenage girls at risk.
Latimer hires Nate's father to do a heist in a government office the team must stage a hostage stand-off when they are trapped inside a building.
The team targets a corrupt pair of siblings and steers them through an elaborate treasure hunt.
When a wealthy businessman asks the team to find his missing wife, they learn the missing woman is part of a ring of grifters running Sweetheart Scams, in which pretty young women woo and wed older men for their money.
Nate, Eliot and Hardison must intervene when Hurley is caught up in a drug deal.
When a thief targets Parker's friend, Parker, Sophie and Tara track the thief to the Venezuelan Consulate.
While trying to uncover an embezzlement scam, the team becomes part of a documentary shooting at the company they are trying to save.
The team must infiltrate the world of secret societies when homeless veterans in the Boston area begin to disappear.
After seeing a vision of her own death at the hands of a supernatural assassin, Baird attempts to stop the deadly prophecy from coming true.
A routine artifact retrieval becomes complicated when the artifact grafts itself to Cassandra a blizzard forces Stone and Cassandra to take shelter at a mysterious hotel.
Flynn leads the others on a rescue mission, which leads them into a subterranean trap filled with ancient Egyptian werewolves.
The Egyptian God of Chaos inhabits a human, and tries to release pure evil into the world the librarians must decipher clues in a science museum.
The librarians discover that Prospero's magic is wreaking havoc with the technology of the world Flynn and Baird must travel back to 1611, while the rest of the team battles Prospero in the present.
The team scatters and each person begins living the ideal version of their life the appearance of Ariel brings everyone together to investigate.
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