The Fast and the Farmer-ish
Northern Ireland's Bogmen and Determinators rev up against each other.
Northern Ireland's Bogmen and Determinators rev up against each other.
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Cam takes a risk on a pricey water cannon; a piece breaks on Karl's sluice plant.
Ken and Guillaume travel over a mountain pass; Cam worries about getting Gary into the country.
In Northern BC, a challenging modern log home has Beat and his crew risking life and limb.
In foggy Newfoundland, Peter builds a duck-hunting cabin and gets initiated into island culture.
Just hours from Manhattan, Beat creates a country retreat for a demanding French financier.
In the Prairies, Peter gets stuck in the mud, trying to make a client's dreams come true.
As the tuna titans continue to battle for top position, their mates attempt to keep up the pace.
In order to have a profitable season, every boat must be willing to chase the bite.
The captains must decide to face the Oregon Inlet's notorious sand bar or turn around.
The captains must decide if skill or luck will help them win as the quota fills up.
Hard times on the water leave two former champions struggling to stay in the competition.
Conway and his father risk fishing 220 miles off the north coast of Newfoundland.
Skipper Paul Tiller's crew find conditions increasingly difficult to dive for urchin.
Skipper Paul Tiller and his crew fish for urchin; Morris Anstey continues a hot streak.
Snow threatens to bury Ken's pay dirt; Karl ignores his father's advice; Big Al's first season ends.
Ken uncovers a mother lode of gold; breakdowns threaten to bring an early end to Bernie's season.
Ken embarks on a dangerous drive for fuel; Karl deals with a frozen sluice plant and other problems.
Beat works on a lottery winner's home; Peter builds entryways for Canada's Winter Games.
Bryan Jr. builds a tree fort; Peter works on a mountainside ski cabin.
Peter builds a Gold Rush era shaft house; Joel struggles to complete a huge Pennsylvania mansion.
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